The Day I Discovered Scrivener.

The Day I Discovered Scrivener.

It was a slow day. I had been debating on starting a crime-like plot board for ETR, but was hesitant to plaster a surface and have the post-it notes fall. Or have to move it out of the way later.

And Apple Pages and Microsoft Word – while each were good and functional, just weren’t cutting the cake for me.

So, as I was perusing YouTube, I ended up watching some videos on writing techniques – which was a beautiful blessing, and very weird, as while I do write it is not my main focus of work – so who knows why the algorithm recommended it. (Nor is it the sharpest blade in the arsenal….but, I digress.)

Something wherein I can keep the plot together, the notes, character write-ups and such. And see all of those pieces at the same time. It would be such an invaluable thing. While I do advocate keeping a notebook for your plots and such, I am always losing mine. Usually under one of the many piles – of books, notebooks, sketchbooks, loose sketches etc, etc, – that I can never find it when I need it.

Yes, I know. I do probably just need to be more organised.

And So Entered Scrivener…

But there are so many wonderful things about tools such as Scrivener, that I would find unendingly useful. The overall project word count, the word count tracker for that day’s work, setting daily goals.

And just having all your pieces of work in the one project, where you can easily access them. All those bits: the notes, character details, plot scenes and more. It can really save the headache of spreading such articles over multiple documents (and sometimes multiple softwares) to avoid large file corruption – which can happen with either of my aforementioned tools.

So, I downloaded the free trial today. I am going to look up a couple of videos on how to get the most out of this piece of software. Then, I can get as much out of this free trial as possible.

That the trial allows for 30 actual days of use – rather than starting the conventional timer of 30 calendar days from either downloading/installing/first opening the app – is more than a welcome change.

And, if I am happy with the product when the trial is over, Scrivener has the added benefit of being affordable.

What a great turn that this day has taken.

And now, back to what I was previously doing – which was blasting through a course in Udemy in hopes of attaining some useful information that might help my current coding qualms.

Until later.


7 Perfectly Practical Tips for Fantastic Comic Creation

7 Perfectly Practical Tips for Fantastic Comic Creation

When can writing a comic become easy? Probably never. But, if you are keen to make it easier, enrich both your experience of writing and illustrating a comic, here are my top pieces of advice for comic creation.

1.Keep a Notebook

Have a place where you can keep all the character notes, the plot, the potential plot twists and ideas generally in the one place.

I find the rougher and more dynamic you keep it, the more useful it becomes. Don’t be precious about it: perfect for the story is what you pull out of the notebook, not what you put in.

2. Know Your Characters

You never really understand a person until you consider things from his point of view – until you climb into his skin and walk around in it.

Much like with real people, you can never really know your characters well enough. Ponder what they like, what they dislike.

Would they eat what you last ate? What was the last film they saw? How would they react in this situation?

You might be surprised by what you realise about them.

3. Draw Your Characters to Look Like Your Characters

Characters can look unlike themselves when drawn from an angle you are not familiar with. Keep a sketchbook specifically for practicing drawing your characters. If it happens to be in the notebook for plotting, all the better.

Draw them from every angle, interacting with other characters to get a better feel for height. Draw their expressions, have their body language reflect their mood. Draw them in different environments, completing chores, doing their hobbies

Draw, draw, and then draw again.

4. Know Your Locations

When you are creating a comic, you aren’t creating just characters. You are also crafting the world’s they live in.

Take time to map out the city, school, or even just their bedroom. Know how long it would take them to traverse distances, especially if they have to get there in a pinch!

Remember, if you are drawing a character’s bedroom, to fill it with items which reflect their character. It adds a whole other dimension in a subtle way which can really add to the relatable nature you’ve been building all along.

5. Go Big with Your Drafts

Much like painting dark to light depends entirely on the medium you are using, so is drafting when it comes to storytelling details.

Be as imaginative and free with your drafting as you can be. Keep your sketches loose and fluid. Remove excess, tone down scenes, layer up other scenes. Find the balance that fits the story.

6. Distil Your Drafts

Diving right into turning a first draft of a chapter into the finished piece is very rarely a good idea.

Take a break, then come back and refine with the story and the reader in mind. Where do you want their attention to be focused?

You may find that an extra panel is needed to help support the atmosphere of that scene, you may find that there is a panel too many.

If your eyes are roaming all over a sketch, there is likely visual confusion about where the focus of the panel is. Jarring the reader out of the immersion, what you’re left with is a poor storytelling experience – even if the story is the most interesting ever written.

Remove render detailing on what is only supporting the main action, add depth of field, check your framing.

7. Have Fun with It!

Tedious is as tedious does. Have fun with the process, and the story will inevitably be enjoyable to read.



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